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#DELIVER US THE MOON RATING WINDOWS#
It was first self-published as Deliver Us The Moon: Fortuna for Windows in September 28, 2018. This cookie is set by GDPR Cookie Consent plugin. Deliver Us the Moon is a 2018 adventure - puzzle game video game developed by Dutch game development studio KeokeN Interactive. This copy of the game was obtained via publisher and.
#DELIVER US THE MOON RATING PC#
It is currently available on PC via Steam and GoG. Disclosures: This game is developed by KeokeN Interactive and published by Wired Productions.
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". In its current form, Deliver Us the Moon is a completely adequate game, but it’s just the first draft of a truly great one.
The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. From first- and third-person perspectives, players traverse a space station, solve environmental puzzles, avoid hazards, and attempt to survive. These spotty issues – all consequences of a limited team and budget, but there nonetheless – are natural obstacles to all the fine work done in the details of the setting and the scenario this is a game about exploring a deserted moon base that really does, for the most part, make you feel as though you’re exploring a deserted moon base – it just never quite stops feeling like a game, either.Necessary cookies are absolutely essential for the website to function properly. Fantasy Violence Mild Blood No Interactive Elements Rating Summary This is an adventure game in which players assume the role of an astronaut traveling to a mysterious moon base. If Deliver Us the Moon was in better shape technically, it’d stand up to scrutiny more than it does, however, since the version I played, on Xbox One via the Xbox Game Pass service, had a bevy of issues from lurching framerate drops to inconsistent texture resolution to clunky auto-saving, it’d be a lie to suggest that the immersion is sustained throughout. (A lot of the game takes place in third-person, and the game tends to choose whichever viewpoint is best for each portion.) The gameplay is the usual blend of poking around, puzzle-solving, and the odd environmental platforming obstacle, all set against a layered narrative that unfolds through discoverable documents, audio files, emails, and holographic vignettes some clunky writing and acting thankfully don’t offset what is otherwise a grounded space-set mystery.īut it’s the white-knuckle set-pieces of Deliver Us the Moon that really help to set it apart, with its numerous and obvious genre influences – many plucked from film rather than games, as it happens – helping to inspire some dramatic moments made all the more immersive with tactical use of absorbing first-person. Your first task is to launch a rocket before long you’re grappling with zero-G, rapidly-depleting oxygen reserves, and the various technical hiccups of a lunar station that has fallen into disrepair.